Every metric in the Atala report, defined. On the sample report you can hover any column heading to see these inline — here's the complete list to browse or share with your staff.
See it on a live report →L / R / S (switch).
Official at-bats — walks and HBP excluded.
Hits ÷ at-bats.
How often the hitter reaches base.
Total bases ÷ at-bats — a power measure.
OBP + Slug. The single best all-around hitting number.
One number for the whole hitter: half production (OPS, lightly regressed for small samples), half the skill profile behind it — power, contact, discipline, speed, batted-ball quality. 50 = average varsity hitter; 70+ ≈ top 10%; 90+ ≈ top 2%. An asterisk means under 60 AB (preliminary). How it's calculated →
The Power Rank plus the average gap between the player's graduating class and seniors (hitters: Sr +0, Jr +2, So +4, Fr +8). "How good was he for his class" — not a projection. Blank when no grad year is listed. Details →
% of plate appearances ending in a walk.
% of plate appearances ending in a strikeout.
% of PAs ending in a called third strike (took it). High = passive with two strikes.
Misses ÷ swings — a pure bat-to-ball and chase indicator.
Running volume (Speed group).
Steals ÷ steal attempts.
Power group.
% of balls in play hit to the outfield (vs. infield).
% of contact classified as hard-hit.
% of contact hit on the ground.
Which way to position the infield or outfield (Left / Right / None), read from the spray chart.
Strength of that infield or outfield lean, as a %.
Spray distribution, batted-ball type, and first-pitch approach.
% of first pitches the hitter put in play.
% of first pitches fouled off.
Swinging strike one.
Called strike one — watched it go by.
Of the first-pitch strikes, how often the hitter offered. (In play + Foul + K1 Swing) ÷ (In play + Foul + K1 Swing + K1 Look)
When they swing at pitch one, how often they put it in play. In play ÷ (In play + Foul + K1 Swing)
Usage / stamina.
Workload.
Efficiency — lower is better.
Strikes ÷ total pitches.
How often the pitcher gets ahead 0-1.
Command indicator — higher is better.
Free passes allowed per inning.
Hits allowed per inning.
WIP + HIP — baserunners allowed per inning.
Swing-and-miss / dominance.
Earned runs per (scaled) game.
Efficiency per hitter — lower means quicker outs.
(Called strikes + swinging strikes) ÷ total pitches — an overall "nasty" rate.
Misses ÷ swings against.
Share of hits going for extra bases — damage allowed.
One number for the whole pitcher: half production (ERA, regressed for small samples), half the skill profile behind it — stuff (K rate, Whiff%, CSW%) and control (BB rate, Strike%, first-pitch strike%). 50 = average varsity pitcher; 70+ ≈ top 10%; 80+ ≈ top 3%. An asterisk means under 20 IP (preliminary). How it's calculated →
Power Rank plus the class gap to seniors (pitchers: Sr +0, Jr +3, So +6, Fr +7). Not a projection; blank without a grad year.
The same column set as Where They Hit the Ball — positions, batted-ball types, and first-pitch outcomes — but from the pitcher's point of view: where opposing hitters put the ball against your staff.
Count headers (balls–strikes): 0-0 through 3-2 show the raw count when the hit occurred. The "Hits Allowed at Each Pitch Count" table is the same thing for your pitchers.
No runners on. "0 on" on the hitter table, "BE" on the opponent table.
Runner on 2nd and/or 3rd.
How the bat plays when behind, even, or ahead.
% of full counts ending in a walk.
% of full counts ending in a strikeout.
% of full counts where the ball was put in play.
Every metric above, built from your own charted season and delivered before each game.